POLYGUNPLAY™ respects the work of third-party developers, open-source communities, software creators, and technology providers.
This Third-Party Licenses Policy identifies certain third-party software and tools used in the creation, development, or distribution of POLYGUNPLAY products.
Use of third-party software does not transfer ownership of POLYGUNPLAY intellectual property.
For purposes of this Policy:
"POLYGUNPLAY™"
Means the independent game development brand operating under the POLYGUNPLAY name, including its games, software, websites, services, intellectual property, and related materials.
"Third-Party Software"
Means software, tools, libraries, engines, frameworks, or technology created and owned by parties other than POLYGUNPLAY™.
"POLYGUNPLAY Content"
Means original creative works created by POLYGUNPLAY™, including:
Source code.
Game code.
Gameplay systems.
Art assets.
Models.
Textures.
Animations.
Audio.
Designs.
Characters.
Worlds.
Levels.
Branding.
Marketing materials.
"License"
Means the legal terms under which third-party software is provided by its owner or developer.
Third-party tools used during development do not grant ownership of POLYGUNPLAY content to those third parties.
POLYGUNPLAY™ retains ownership of its original creative works, including:
Game designs.
Programming code created by POLYGUNPLAY.
Characters.
Environments.
Models.
Textures.
Animations.
Visual effects.
Audio.
Music.
Story elements.
Branding.
Promotional materials.
POLYGUNPLAY™ games are developed using the Godot Engine.
Godot Engine is developed and maintained by the Godot community and is provided under its applicable open-source license.
Godot Engine website:
Godot Engine license information:
https://godotengine.org/license/
POLYGUNPLAY™ acknowledges the work of the Godot Engine contributors.
Use of Godot Engine does not mean:
Godot owns POLYGUNPLAY games.
Godot owns POLYGUNPLAY assets.
Godot has rights to POLYGUNPLAY branding.
POLYGUNPLAY games are official Godot products.
Godot Engine is a development tool used to create POLYGUNPLAY products.
All original POLYGUNPLAY creative content remains the property of POLYGUNPLAY™.
POLYGUNPLAY™ uses Blender for certain aspects of digital content creation.
Blender is developed by the Blender Foundation and the Blender community.
Blender website:
Blender license information:
https://www.blender.org/about/license/
Blender is used as a creation tool and does not claim ownership of:
POLYGUNPLAY models.
POLYGUNPLAY environments.
POLYGUNPLAY animations.
POLYGUNPLAY renders.
POLYGUNPLAY game assets.
Assets created by POLYGUNPLAY using Blender remain the intellectual property of POLYGUNPLAY™ unless otherwise stated.
POLYGUNPLAY™ uses Aseprite for certain pixel art and image editing workflows.
Aseprite is developed by Igara Studio S.A.
Aseprite website:
Aseprite license information:
https://www.aseprite.org/faq/#license
Aseprite is a creative tool used to produce original POLYGUNPLAY artwork.
Use of Aseprite does not grant ownership of:
POLYGUNPLAY sprites.
Pixel art.
Textures.
Images.
Animations.
Original artwork created by POLYGUNPLAY remains owned by POLYGUNPLAY™.
Use of third-party development tools does not create any ownership interest in POLYGUNPLAY products.
Third-party software providers do not obtain:
Copyright ownership.
Trademark rights.
Distribution rights.
Commercial rights.
Licensing rights.
Unless required by an applicable license agreement, POLYGUNPLAY retains all rights to its original content.
The inclusion of third-party software acknowledgments does not imply:
Sponsorship.
Partnership.
Official endorsement.
Ownership relationship.
POLYGUNPLAY™ independently develops and publishes its products.
If POLYGUNPLAY™ incorporates additional third-party software, libraries, plugins, or components in the future, applicable notices and licenses may be added to this Policy or included with the relevant product documentation.
Each third-party component remains subject to its own license terms.
Users may not assume that third-party tools used by POLYGUNPLAY provide permission to:
Copy POLYGUNPLAY assets.
Extract game files.
Reuse POLYGUNPLAY content.
Create derivative commercial works.
Claim ownership of POLYGUNPLAY creations.
Third-party software licenses do not override POLYGUNPLAY intellectual property protections.
POLYGUNPLAY™ intends to comply with applicable licenses governing third-party tools used in development.
Where required, POLYGUNPLAY may provide:
Attribution notices.
License information.
Source availability information.
Additional legal notices.
POLYGUNPLAY™ may use additional third-party technologies in the future, including:
Software libraries.
Middleware.
Development tools.
Audio tools.
Hosting services.
Online service providers.
Distribution platforms.
Additional notices may be added as necessary.
POLYGUNPLAY™ may update this Third-Party Licenses Policy when:
New tools are used.
Licensing requirements change.
Products change.
Legal requirements require updates.
The current version will be maintained through official POLYGUNPLAY channels.
Questions regarding third-party licenses or attribution may be submitted through the official POLYGUNPLAY website contact information.
BY USING POLYGUNPLAY PRODUCTS OR SERVICES, YOU ACKNOWLEDGE THAT THIRD-PARTY TECHNOLOGIES MAY BE USED IN THEIR CREATION AND THAT SUCH TECHNOLOGIES REMAIN SUBJECT TO THEIR OWN LICENSE TERMS.
ALL ORIGINAL POLYGUNPLAY CONTENT REMAINS THE PROPERTY OF POLYGUNPLAY™.
© 2026 POLYGUNPLAY™. All Rights Reserved.